One of the newest game modes introduced into Halo Infinite is Land Grab. While the recent update brought us Last Spartan Standing, an entirely brand-new game mode, it also brought us Land Grab, a returning fan favorite.
Those getting into Land Grab due to Halo Infinite’s new event, Fracture: Entrenched, will find this game mode shares many similarities with King of the Hill. We will be going through a handful of tips to ensure you are best prepared to play Land Grab whenever Halo Infinite’s Entrenched event returns throughout season two.
Knowing the Differences Between Land Grab & Strongholds
Strongholds have been in Halo Infinite since launch, and players have become more accustomed to this game mode. While the objective of Strongholds is to simultaneously hold and maintain three different control points around the map. In Land Grab, once you capture a control point, it’s locked out for the round. As a result, your team gains a point.
Once all three zones have been captured, there is a short intermission before three new zones spawn.
At the start of the match, all zones have a predetermined spawning point. Yet, after the first set of zones has been cleared, the spawns become random for the rest of the match. The first team to gain 11 points wins the game.
Only two zones will spawn if a team is only one point away from winning. Only one zone will spawn if both teams are tied for match point; this approach makes the winning condition 11 points to win instead of 10 to avoid ties.
You must coordinate with your team to split off, capture, and hold different control points on other map areas, unlike in Strongholds, where one team can keep the final zone to prevent the opposing team from scoring. Of course, the more Spartans occupying a site, the faster the capture rate. The timer will become stalled if an enemy steps into the zone.
If no team occupies the zone, the capture progress will slowly revert to a neutral zero. It’s also quicker to revert an enemy’s capture progress than to take the location for yourself. Sometimes it is a viable option to jump into an enemy’s zone to undo their progress. In some cases, it’s valuable, even if it means your likely death.
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The Choice Between Power Weapons and Captures
As we previously stated, all first-round capture points in Halo Infinite’s Land Grab are guaranteed to be in the same location. There is a typical split in which is the better initial play at the start of a match. Some players prefer rushing the objective to begin contesting and capturing as soon as possible.
Other players ignore the objective for a moment to race for power weapons on the map, while others prefer the opposite. However, the outcome of the first round is a 50/50 split which is the better plan.
One match can result in obtaining power weapons, which allows for immediate counters to the different zones, and allows one team to gain points while they still have the power weapons.
On the other hand, one team can easily swing a Land Grab match in that team’s favor if no one contests the initial zones, and those rushing for power weapons cause the enemy team to gain a maximum of three points with little hassle.
In a collaborative group, you can perhaps judge or call out the situation to have a split for both. If you are playing solo, consider both options carefully, it’s likely the enemy team has the same dilemma as you. Try both options out for your initial rollout based on the map of where your teammates are going. No one needs all four Spartans to rush the same power weapon for the same zone.
Divide and Conquer to Win a Land Grab in Halo Infinite
Make sure your team is splitting up a good amount to cover different points on the map. As we previously mentioned, in Land Grab, once a zone is captured, it’s gone. Compared to a team with all four players rushing one zone, they are nearly guaranteed to capture it. Yet, they lose the other two zones, putting the other team in the lead.
If a zone spawns directly next to your team’s spawn, you only need one Spartan to stay and capture it. Use your efforts to spread to the other control points and put pressure elsewhere. It’s doubtful any member from the opposing team will cross the map quickly enough to stop a capture at your spawn.
Obtaining the high ground wherever possible also leaves your opponent with little cover to hide behind, allowing you to pressure them to score a kill or cause them to retreat out of the zone. Suppose they do withdraw; as we mentioned before, it’s significantly faster to revert an enemy’s capture rate than to take the zone.
If the enemy makes it out alive, stay in the zone only for a moment to revert some progress, and put pressure on them, so it’s harder for them to do the same to you in return. Preserving your grenades is an excellent way to deny an enemy from pushing on an objective, so make good use of them whenever possible.
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Map Knowledge Leads to Land Grab Wins in Halo Infinite
Halo is an arena sandbox first-person shooter. The game’s strengths rely on how you traverse the map and use items available to you in the sandbox. Learning the map is one of the best things you can do to improve at Halo in all arena modes.
Learning and utilizing high ground will give you room to engage the enemy to your advantage. Even If your aim isn’t the best, the high ground will still give you the upper hand.
Know where entrances, exits, weapon pick-ups, and high traffic areas are on each map. Learn the weaknesses in the angles of holding a specific position on the map. For example, there is a catwalk in the new map Catalyst. Walking on the catwalk is the fastest way to get between both sides of the map. The catwalk has coverage of both open areas on each side and underneath, but it’s one of the most exposed spots on the map.
The catwalk on Catalyst is extremely difficult to retreat from, but using this spot allows you to give your team supportive fire in the right moments of the map, especially on Land Grab. If you have difficulty learning the map layout, we recommend watching professional Esports matches to see how professional players move about the map and how they control it.
The newest damage-type weapons in Halo Infinite are Shock weapons. These weapons possess the ability to EMP vehicles, apply damage over time with consistently landing shots, and have a chaining effect. Primarily the chaining effect is what we will be going over here.
The chaining effect occurs whenever a player is hit with a shock weapon, the electricity chains to nearby players and deals less damage. The chain effect works on players, some objects on the map, and vehicles. The control pad at the center of every zone in both Land Grab and Strong Holds applies this chain reaction effect to everyone in the zone.
If you have a Shock Rifle or Disruptor, you can shoot the A.I. pad in the zone’s center to damage enemies. This allows putting pressure on any Spartans who are hiding around corners or possibly making them abandon the zone.
Using shock weapon-type damage in this matter is underutilized and causing chain reactions doesn’t come up often. But we found it surprisingly effective in any control-type game modes with these A.I. pads.
Halo Infinite’s Land Grab stays true to one of the most beloved and classic game modes in Halo. Many players haven’t been able to play games like this outside the Halo: Master Chief Collection. Veteran Spartans will look back fondly on Halo 2 & 3 and remember this game mode positively. We hope Land Grab in Halo Infinite holds up to that legacy over time. As always, good hunting, Spartan!