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    Home » How Is KDA Calculated In Halo Infinite?
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    How Is KDA Calculated In Halo Infinite?

    Mike AlexanderBy Mike AlexanderMarch 8, 20222K Views
    Fighting in Multiplayer in Halo Infinite In Forest in Front of Door
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    Halo Infinite is an awesome game with a great multiplayer mode. Multiplayer means we all care about stats. One of the most important stats to summarize how well you are doing is KDA. Yet KDA in Halo Infinite is calculated a little bit differently from most other games. So, just how is KDA calculated in Halo Infinite?

    Return Of The Spartan

    Halo Infinite marks the glorious return of Master Chief after a long hiatus following 2015’s Halo 5: Guardians. It delivers an awesome, cinematic story campaign built especially for the new Xbox Series consoles, as well as a fully-realized online suite of the classic online play Halo has come to be known for, for more than a decade. 

    Halo Infinite Multiplayer

    The multiplayer in Halo Infinite shows 343 Industries’ dedication to retaking the throne of the online shooter. It makes use of a combination of large and small maps, all the classic Halo weapons and vehicles, and, the ace up its sleeve, Halo Infinite multiplayer is free to play!

    All of the multiplayer content in Halo Infinite can be enjoyed by anybody across the game’s many platforms (Xbox One, Xbox Series, PC). This means there will be more people enjoying this competitive scene than ever before. The game was developed to encourage eSports gameplay; there is a full set of multiplayer ranks in Halo Infinite for those looking to level up. Even better, a customizable multiplayer spartan ensures everyone is unique.

    Multiplayer Modes

    Halo Infinite’s multiplayer features two main categories: Arena and Big Team Battle. The Arena category is the original Halo online experience, featuring 8 people on one map. The players are broken up into teams of 4. Big Team Battle is a returning mode that is much more frenetic. It features matches of 24 players in two teams on 12, set on much bigger maps.

    Arena

    For Arena, the available game modes are Slayer, Oddball, Strongholds, Capture the Flag, and Fiesta. Slayer is the original deathmatch mode, where the goal is to simply eliminate the players on the other team until the timer elapses or a target score is reached.

    The other game modes are more objective-based. Oddball, for instance, requires that you score points by maintaining possession of the “oddball,” which is actually a skull that earns you one point for every second you hold it. This game is won by reaching a score limit, or by having more points than the other team when the time runs out.

    Calculating KDA in Halo Infinite from Kills, Deaths, and Assists

    Strongholds and Capture the Flag are similar in that they require team coordination to claim and guard areas. Strongholds have three zones that each team competes to capture. 

    Capture the Flag is the most obvious one: fight to the enemy’s zone, take their flag, and make it back to your own zone without dying or dropping the flag to score points. However, points can only be scored if your own flag is in your zone.

    Fiesta is similar to Slayer in that the only goal is to eliminate members of the opposing team. Yet, it has an interesting twist: you spawn into the match with randomized weapons and equipment.

    Related Article: How to Earn Every Mythic Medal in Halo Infinite

    Big Team Battle

    Big Team Battle in Halo Infinite only has 4 modes, and 3 of them are the same as Arena: Slayer, Capture the Flag, and Total Control, which is just the big version of Strongholds. They function the same but feature more people on bigger maps. 

    The last one is Stockpile, which has teams collecting power seeds around the map and depositing them back at base to score points.

    Related Article: Halo Infinite Tips for Multiplayer Gameplay

    Multiplayer Stats will be Affected by Halo Infinite’s Changed KDA

    Across all of these game modes, Halo Infinite will keep track of all of your Multiplayer stats. The most important stat is KDA, and KDA in Halo Infinite is a little complicated.

    How Is KDA Calculated in Halo Infinite?

    KDA in Halo Infinite is calculated using this formula ( Kills + Assists / 3 ) – Deaths. This means that it adds your kills to the value of one-third of your assists. It then subtracts the number of times you died. So, for instance, if you got 5 kills, 8 assists, and died 4 times, your KDA ratio would be 3.66. 

    This is the same way it was calculated in Halo 5, but in past games in the Halo franchise, all that was tracked was your kill to death ratio, or your KD. Adding assists into the mix complicates things a little bit from previous entries, but gives players that don’t get as many kills in Halo Infinite’s multiplayer mode a little boost. If you’re new to playing online or the franchise’s multiplayer, you’re going to like the Halo Infinite numbers.

    Final Thoughts on What Halo Infinite’s KDA Means for Your Stats

    Halo Infinite features a slightly different KDA calculation than most FPS games we are all used to. The changes highlighted above were done to help encourage team-based gameplay. By subtracting deaths from the combination of kills and assists, you really need to ensure that your total K + A is more than 3-times greater than your death rate. And, because assists are much easier to get, this really favors assisting each other and working as a team.

    We hope that this change to KDA in Halo Infinite improves the game for stats-focused players. What do you think of this change? Do you think it will improve the game, or do you think it’s a silly change, and you still personally use the traditional calculation for KDA? Feel free to let us know your thoughts using the comment section below.

    For discussion of the most controversial aspects of the game, feel free to check out our other content, such as our discussion of aim assist in Halo Infinite or our tier list of every weapon in Halo Infinite.

    Halo Infinite
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    Mike Alexander

    Mike has been playing video games since he was able to hold a controller, having been fascinated by Sonic 2 on his mom’s Sega Genesis. Like many, his first FPS experience was GoldenEye on the N64, and since then his love of first-person shooters and video games in general has grown exponentially.

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