Every good FPS game is empty without those endless attachments, and we got a detailed article to help uncover the secrets of Ready or no Attachments. Ready or not is quickly going to the top of the list with its exceptionally tactical gameplay. Well, you can go with both lethal and non-lethal paths, paving way for quite a lot of attachments from the developers. So, without any further delay, let’s get going with the Ready or not attachments.
How to change Ready or Not Attachments?
The cool concept here is a workbench, and through it, you can change your weapon’s attachments. It can be found in various locations throughout the game, which we will discuss shortly after. Further, every weapon has a specific type of attachment available. You can’t attach a handgun silencer to an assault rifle. Further, with the game completion, you unlock more attachments because all of them aren’t available for you from the very beginning. You have to work hard to gather them all.
It is a relatively new game; it can take a while for some attachments to be perfected while developers are making new ones. So, enjoy the present Ready or not attachments while waiting for the new ones.
Why change attachments?
Attachments are modifications to the guns you are using. As a tactical FPS game, you are dependent mostly on the guns you are using. Changing attachments will give you an edge over situations like rate of fire, silenced weapon, bigger magazine, ADS, controllability, recoil, and so on.
Ready or not Attachment Guide
Workbench
So, we already talked about the workbench a bit, as you can only change attachments at specific workbench locations. They are present at only two locations;
- Locker Room: here you need to enter the location and then move a bit to your left. There is a mirror there and you need to head further from the mirror, there you will find the workbench.
- Training Ground: when you are on the shooting ground, there will be a desk. Just head to the desk, which is present to the west of the training ground entrance, and you are good to go.
For both the primary and the secondary weapon you have, a workbench is a must to equip attachments. Ready or not attachments are mainly based on the purpose of either changing ammo, sight, muzzle, or the under the barrel. They are a great addition to your best gun in Ready or Not.
Big Guns
Ready or Not Attachments – Muzzle
There is a compensator, small suppressor, rifle suppressor, light barrel, flash hider, short barrel, single vented compensator included here.
Ready or Not Attachments – Ammo
To get the damage against armor there are full metal jackets and for the soft tissue damage, there is Hollow point ammo.
Ready or Not Attachments – Sight
There are View mark Reflex, Bu Iron sight, View mark Reflex, HMAA, SRS sight, Holosight 512, Reflex sight, Holosight XPS3, PRO Optic, M145, MRCO Red Dot Sight, Maelstrom Venom, Micro T1, Micro Red Dot sight included in this.
Ready or Not Attachments- Under Barrel
There is a hand stop, Vertical Foregrips, Angled foregrips, Flashlight, Laser pointer, and VEQ 15 IR Laser included in this.
Small Guns (Hand Guns)
Pistols are usually your secondary guns which are only usable in a certain scenario. There are various ones available for you to try out like;
- G19
- P99
- M2011
- 357 Magnum
- Five-Seven
- M92FS
Not all, but some of these pistols can equip themselves with silencers or optics. It depends on the update and the handgun you are using. So, that is all to the Ready or not attachment guide.
Gun Stats
When it comes to Workbenches, one thing to note here is that they don’t show the gun stats which is important when changing the attachment. Ready or not attachments give you both nerfs and buffs that require the stats.
So, what should you do now? Well, you should know that attachment and gun individually before going out for a bit of upgradation. The Workbench available in the shooting/training range is best because you can try your gun there. Check its handling, control, recoil, optics, sound, and much more. Then, it’s time to change according to your choice.
Conclusion
The real fun part of the game begins with Ready or not attachments. Being a tactical first-person shooter game, you don’t get exceptional detail on what’s changed with your attachments. There are quite a lot of extra attachments available while more are on their way from developers. You have to find the Workbench and then test the weapon individually to get the feeling. Then, based on that bit of hinge (feeling), you need to change attachments. So, this complexity is the real fun part of the game.