GTFO is an extreme cooperative FPS that throws you into a horrific and bleak setting that switches between a stealth phase and frighteningly intense combat sequences. These monsters and other enemies in GTFO come in several sizes and are paired with frightening mutations to their body that give them dangerous abilities.
The monsters in GTFO are known as Sleepers, infected employees who were left behind when the Complex was abandoned. They are called Sleepers because most of them are dormant upon entering the Complex. It’s your job to eliminate or bypass these Sleepers before they wake up; otherwise, you will have to fight hordes of them all at once.Sleepers all share a few traits, which we will quickly go over.
Sleepers are Light Sensitive
Sleeper enemies in GTFO pulsate a luminescent glow from their chest while they are asleep. Any bright light source that touches them while they are knocked out will wake them up. It’s critical to keep your headlight off when taking out Sleepers before they wake up. Glow Sticks are the only light source available to the player that doesn’t set off their sensors.
Sleepers are Sound Sensitive
While Sleepers admit a light glow from their chest, they will also lightly stretch in their sleep. If there is too much noise or light near them, they will start to thrash in their sleep. During this small period, a heartbeat will admit from their dormant bodies, and their sensory feedback becomes heightened. Any access moving during this thrashing will cause the Sleeper to wake up.
Sleepers have Weak Points
All enemies in GTFO have weak points that allow you to disable parts of their moveset or instantly kill them. Typically most Sleepers have weak points in their head, but destroying their head won’t always kill them. If you bash a Shooter’s head in, they will die instantly, but if you destroy a Giant Shooter, they will still fight back.
Destroying monsters’ heads should always be the priority, but if they don’t collapse afterward, that means they’re still kicking. Giants will need multiple hits to take down, but smaller enemies should take only one headshot from a sledgehammer. Knowing where to hit a Sleeper without waking them up will help ensure your team’s survival when stealth killing any monster in a room.
Sleepers are an interesting part of the lore in GTFO. Feel free to check out our companion article for more insights into the game’s rich story.
Now that we have covered some of the basics of every GTFO monster. We will talk about the more terrifying and dangerous threats you will encounter.
5. Charger (All Variants)
The Charger is among the many monstrous variants that continue to slumber in the depths of the Complex. The Charger has progressed to later stages of mutation from the virus and thus has granted them extra height and spikes growing on their head. Chargers share a similar stature to the typical Striker, but their skin is stained with a black icor, making them stand out more with the extra spikes from their head.
Chargers also have a Giant enemy variant in GTFO, which makes them larger, have more health, and deal more damage. When a Charger is awake, they will rush players down to deliver a rapid series of punches that can easily overwhelm and trap players caught at the end of their charge. Chargers are also more resilient to gunfire, and their heads cannot be destroyed compared to other Sleepers.
Their weak points are located on their back, requiring two charged melee swings to the spine for a guaranteed stealth kill or multiple shots to the same area if they are awake. If it’s a Giant Charger, they require three charged melee hits to the spine to be stealth killed.
Chargers are a high priority to eliminate. If left unattended, they will easily overwhelm one player at a time with a barrage of melee attacks.
4. Tank
The Tank is one of the most highly mutated creatures we have experienced yet in GTFO. The mutations on its body have twisted its once humanoid shape into a walking ball of spikes with three heads. Tanks appear to be heavily mutated Chargers since their spikes and strengths are similar to the Charger’s moveset and behavior.
The Tank has a lot of health and is only vulnerable to damage from the tumors on its back. Any damage inflicted from the front won’t harm the Tank. The Tanks melee attack deals enough damage to take out 32% of a player’s HP bar, and its ranged tongue attack deals less damage, but it’s as fast as a Charger’s tongue. The Tank will maintain a short distance between itself and players to hide its weak points.
Approaching a GTFO Tank enemy in melee is extremely risky, and although the Tank usually moves very slowly, it will begin a charge attack if players run too far away from it. The Tank will also charge if no players are in its line of sight.
How to Defeat Tank Monsters in GTFO
The best way to eliminate a tank is to stick a medium distance away from it. Allow your teammates to shoot it in the back while its gaze is fixed on you or another player. A tumor will pop if it takes too much damage and potentially causes the Tank to scream, lowering its front and leaving it vulnerable to attack from multiple angles.
If a team is unprepared to deal with such a high threat the Tank can quickly decimate an entire squad single-handedly. Having Shotguns or Sniper Rifles will significantly make this fight easier. Tanks will also die after seven tumors pop, so keep track of how many have been broken with your team. For more hints as to which guns make the best weapons in GTFO, check out our tier list.
3. Mother / Baby Striker – A Hellish Mini-Boss Spawning GTFO Enemy
The Mother is another horrific boss that sends chills up our spines whenever we have to face her. Mothers are among the few special enemies that only spawn in specific expeditions or rooms. The Mother and the Tank act as mini-bosses, and a Mother can spawn either asleep or alerted state. A mother’s spawn will be foreshadowed by the appearance of tumors forming on the walls and ceilings of the rooms leading up to her lair.
The Mother is heavily deformed; the body has a bisected head and rows of sharp teeth around the front of its body. It sports reinforced protrusions on its torso and extra appendages that shield it from gunfire. A human head is clearly visible atop of its deformed body, accompanied by several tumors on its back. The Mother crawls on its back, permanently sitting in the birthing position with its rib cage split open while it moves.
Baby Striker Spawns
Mothers are extremely fast and tanky, yet they don’t deal damage; instead, they spawn dozens of Baby Strikers to overwhelm players. Baby Strikers are the smallest enemy type in GTFO and have the lowest amount of HP to match. Baby Strikers spawn in groups of 20 or thirty if it’s a Giant Mother and will swarm players. Each bite does minimal damage, and they die from a single headshot, but their strength is in their numbers.
Whenever a Mother isn’t spawning groups of Baby Strikers, they will admit a thick fog to evade players and gunfire. The Mother can be brought down like the Tank. Stick close and flank her whenever possible to hit her weak points. If she uses her smoke to escape, the Bio Tracker helps mark her position to keep the pressure on.
However, take time to eliminate the Baby Strikers while you can. If you don’t, they will swarm and continue to dwindle your team’s HP. Split your efforts, strike her tumors, and use anything you can to slow her down.
2. Shadow (All Variants)
Shadow enemies in GTFO are built like normal Strikers and Giant Strikers. Yet, Shadows have one critical difference: they are completely invisible in the dark. When a light source is shined upon them, they are reminiscent of ghosts or walking shadows. Shadow enemies will always resemble a Striker or a Giant Striker and have no Shooter variants.
Shadow enemies are also much tougher than their standard counterparts for multiple reasons. Players need to use a long-range flashlight or their weapon flashlights to see their silhouette; they deal more damage and have more HP. The Bio Tracker will mark the Shadows during combat, but their mark lasts only seven seconds, unlike scans on other enemies. Sentries will also be unable to target Shadows unless a Bio Tracker pings them.
How to Defeat Shadow Enemies in GTFO
These enemies take a lot more caution in dispatching while they are asleep. Their invisibility makes it far more challenging to locate and kill them since you cannot clearly see their outline. Glow sticks produce a low amount of light and are rendered nearly useless when trying to illuminate a Shadow.
Trying to freeze a Shadow is also harder to accomplish since both the Shadow and Giant Shadow have resistance to C-Foam. The only disadvantage that Shadows have is being slower than normal Strikers. To eliminate this visible threat, you must use caution and take every time to isolate them, if possible and highlight them in short bursts without waking them up. It is critical that whoever brought the Bio Tracker guides the team to help locate the Shadow before it’s too late.
1. Kraken – The Scariest of All GTFO Enemies
The Kraken is the biggest enemy in GTFO. The Kraken is gigantic and bears no resemblance to anything humanoid compared to the majority of GTFO’s monsters, which still do. The Kraken’s size is roughly the size of a mountain, with multiple giant tentacles that stretch out from underneath the Kraken’s colossal head. The Kraken was introduced in Rundown 6.0 and features as the game’s first major boss fight.
This boss enemy may never return to GTFO as an enemy for players to fight. Yet their moveset was terrifying to combat against.
The Kraken occasionally spawns several waves of Flyers to swarm players when striking at its tumors. This massive GTFO enemy type would prepare one of three devastating attacks when it wasn’t summoning Flyers. The boss launched an overhead missile barrage which would function like artillery fire. It has a body missile barrage that would fire missiles from its midsection and a mouth missile barrage.
All of these difference barrages would track the players, deal a set amount of damage, and scale between light and heavy tracking toward the player. Whenever a Kraken’s tumor was destroyed, the Kraken would move to a different position and fire another missile barrage.
Due to the boss arena and the Kraken’s size, we doubt if we will ever see the Kraken return as an enemy. However, this does allude to the possibility of unique one-off bosses in the future for later Rundowns.
Wrap Up GTFO’s Most Terrifying Monsters and Other Enemies
All the monsters in GTFO are wonderfully terrifying and bring different strategies to each combat. Every enemy feels like they belong in the world of GTFO, and while some look disgusting, it’s pretty fitting. It’s also exciting that new monsters are constantly being discovered with nearly every unique Rundown, which keeps the game fresh, and the thematic feelings of an unknown horror are still waiting to be discovered.
If you enjoyed our look at some of the terrifying monsters GTFO has to offer, check out our guide for some great multiplayer GTFO loadouts to help combat these creatures of the dark.