Risk of Rain 2 has gotten several updates since the initial launch of the Early Access in March of 2019. Many of these updates have added new ways to beat Risk of Rain 2. The Moon was added on the official release, and further polished for the Anniversary. The Voidling areas were added in the new Survivors of the Void expansion. Three character unlocks are restricted to getting these endings. So, here’s everything you need to know about how to beat Risk of Rain 2 and how to get to the game’s four different endings.
Commencement / Mithrix Ending
By not touching or changing the alignment of the Teleporter at Sky Meadow, you will go to the Moon. In order to escape from the Moon and beat risk of rain 2, you need to free the ship that is trapped in a forcefield on the Moon. Yet, in order to free the ship, you need to slay Mithrix.
Mithrix is Providence’s brother from the first game. He’s the final boss in this area. There are two ways to get up to his giant colosseum in the sky. The first way is to use character abilities to climb atop the pillar once entering the Moon. The Artificer can easily do this with her passive combined with Ion Surge. Additionally, the Loader can easily use her entire kit to reach the peak. This can also be accomplished with the Milky Chrysalis or other vertical movement-enhancing items.
Alternatively, for most characters in Risk of Rain 2, you will have to travel around the Moon’s landscape, activating a random assortment of pillars that are marked by different beams of light. There will be 4 to 7 different pillars. Moreover, there cannot be more than 3 pillars that share the same name. There are 4 different types of pillars, and each functions slightly differently, as shown here.
1 – Pillars of Mass
The simplest of the pillars. These take 60 seconds to fully charge and have a wide AOE around them.
2 – Pillars of Design
This pillar charges twice as fast as the Pillars of Mass. Yet, it will release armor-shredding and movement speed-reducing pulses of energy that shove you out of the AOE if you’re not in the air.
3 – Pillars of Blood
These pillars take 10 seconds to charge but will sap out 100% of your health over that time. It is recommended to leave the pillar alone to heal back up before finishing a pillar, especially since the Lunar Chimera doesn’t like leaving you alone during this.
4 – Pillars of Soul
These pillars take the same time to charge as the Pillars of Design, but the radius around the charging pillar rapidly reduces over time. If you don’t stay within the AOE, this pillar rapidly loses charge.
It is also important to note that each half of the map hosts either Cauldrons that can be used to generate items from sacrificing other items or Lunar Pods if you feel like gambling. There is also a Shrine of Order on the far West side of the Environment.
Defeating Mithrix to Beat Risk of Rain 2
Phase 1 – Mithrix
Mithrix is an incredibly strong boss with a unique Adaptive Armor that makes blasting him with damage difficult. Mithrix will resist a lot of damage that would usually be lethal, making his fight forcibly longer. Mithrix’s HP scales heavily based on enemy level, so it is very rare to have a short Mythrix fight.
There are 4 phases to his fight, mainly based on evading his short-range abilities and being careful of his massive movement, speed-enhancing dashes, and slams. Occasionally, he will ascend into the sky and slam down in the center of the stage. He comes out of this with massive temporary armor and creates a shockwave similar to the kind you saw with the Pillars of Design.
Mithrix has one ranged ability, and it is extremely easy to avoid. He will only use it in the first phase of this final battle while trying to beat Risk of Rain 2 after slamming down in the center.
Phase 2 – Lunar Chimera
The second phase has Mythrix summoning a plethora of Lunar Chimera, where he vanishes from sight and forces you to fight them. After slaying all the Chimera, Mythrix returns to the stage. If you skipped the pillar step of getting to Mythrix, more Chimera might spawn during the phase’s progression.
Phase 3 – Mithrix:
During phase 3, Mithrix will summon additional Chimera to rush you down, creating giant flaming pillars after crashing his hammer down. Instead of ascending into the sky and slamming down normally, Mythrix will create 5 stage-wide rotations of flaming paths, activating after a short delay. These will hit everything above them, so you have to dodge the spinning flames horizontally.
The speed of these flames isn’t consistent. Also, they give the same Crippling effect that the Pillar of Design did before. They do massive damage and are definitely the most terrifying ability Mithrix houses. During phase 4, which you can cancel by damaging Mithrix during the first frame of his animation, he steals all your items. He moves relatively slowly as a base and will return items to you the more you damage him. He uses his ranged attack and occasionally rotates orbs around the stage.
If you have any major issues beating Mithrix, even after these tips, check out our guide on the best Lunar Items in Risk of Rain 2 to use against him. It’ll make this boss fight even easier to use them!
Finishing Risk of Rain 2 after You Beat Mithrix
Once you have slain the King of Nothing, you need to escape back to the ship at the start before Void Reavers claim the entire Moon. You can use the portals scattered around the battlefield to relocate to a random location on the Moon.
You have to return to the ship and allow it to charge before finally escaping while competing with a timer. If you cannot escape in time, you fail. Once the ship is fully charged, you automatically escape. You will unlock the Captain by getting this ending.
Planetarium / Voidling Ending to Risk of Rain 2
You can access the Planetarium by either completing the Void Locus or by petting the glass frog at the beginning of the Moon’s level after beating Mithrix. It will take roughly 10 Lunar Coins, while the other alternatives are free. To get into the Planetarium without paying Lunar Coins and fighting Mythrix, you can continue looping until a purple orb appears on a Teleporter randomly, allowing you to go to the Void Locus. Additionally, you can force the Void Locus portal by picking its preview at the Lunar Seer in the Bazaar between time, or you could go to the Void Fields and breach all 9 cells to fully summon the portal at the exit.
Related Article: Transcendence in Risk of Rain 2
From within the Void Locus
Once in the Void Locus, you might notice that there are no chests. In the Void Locus, all of the drops aren’t bought with money – They are bought with blood. Void Potentials, floating white tubes with a black orb on the top, drop normal items – While Void Cradles, black containers with the same orb on the top, drop void corrupted items.
You can choose what you get from the Void Potentials out of 3 randomly selected choices, but you cannot choose from the Void Cradles. Both types of interactables require you to shred 50% of your max health to open them.
To get to the Planetarium from the Void Locus, you must activate and complete 4 Deep Void Signals, which function similarly to the cells you can breach in the Void Fields – combined with the pillars from the Moon. The Void Locus spawns 4 different types of Void-Themed enemies. These enemies are the Void Barnacle, Void Devastator, Void Jailer, and Void Reaver. The 3 mentioned last will cause instant kill implosions on death. After completing all 4 of the Signals, the portal to the Planetarium will spawn atop the peak of the Void Locus.
Phase 1 – Voidling
The Voidling has 3 phases in order to beat Risk of Rain 2 with this ending. It is arguably more frustrating to fight than Mithrix. The Diviner of the Deep has 3 main abilities, all of which come from their eye. Their spinning Lazer ability pierces through terrain and requires you to dodge above it to evade taking damage.
Their homing bullets ability practically requires you to dodge around cover and use movement abilities to avoid taking extreme damage. Lastly, their lazer blasting attack leaves an indefinite puddle of damage on the ground after firing the last shot. It is advised to use cover for the final ability but not to rely on it.
Phase 2 – Voidling
The Voidling retreats into a portal, where you must chase it. This segment has simple platforming with continuous Void Fog damage ticking away at your health. After you get to the end of the segment, you will face the Voidling in a new landscape. They will spawn released monsters that are both hostile to you and it.
If you get their health below roughly 40%, the Voidling will implode and suck everything in around it. If you get too close or get caught in the AOE, not even revives can save you. This implosion sucks you in, so it is advised to run away from it while being wedged between the implosion and some terrain. They can do this every 60 seconds, so once the attack is over, end Phase 2 before it is too late.
Final Phase Before Beating Risk of Rain 2 – Voidling
Once again, the monster retreats into a portal, just like in Phase 2. The platforming in this segment is random, but it is often more challenging than the platforming in Phase 2. Once you are free, you’ll find that the Voidling is surrounded by a bubble defending it from Void Fog. You have to stay within this bubble not to take damage, but the implosion from Phase 2 is still active when they are lower than 40% health.
You will have to be really careful with positioning, and you’ll have to use the same trick as you used in Phase 2. Be careful not to lose your entire health bar with the Void Fog. After you have slain the Voidling, the game abruptly teleports you out with the text “Fate Unknown.” Though it’s a bit of an abrupt ending, this is one of the newest ways to beat Risk of Rain 2. You can unlock the Void Fiend by doing this or by doing an alternative game mode.
How to Beat Risk of Rain 2 the Easy Way – Obliterate Yourself
The Obliterate ending is arguably the easiest to get in the game, but it heavily relies on RNG. If you do not know how to loop in Risk of Rain 2, you need to interact with the portal’s exterior in the Sky Meadow. This will make the portal take you back to one of the first environments, and the Teleporter can now randomly generate a Purple Orb. Still, it will consistently generate Celestial portals every third stage after looping.
You can use the Celestial portal to arrive at A Moment: Fractured, which is an empty location with a short platforming challenge that can only kill you if fall damage is lethal and you miss a platform. Once you get to the end, you must interact with the giant Obelisk twice to Obliterate, ending your run. You unlock the Mercenary by getting this ending once and 5 Lunar coins every time you do it separately from the first time.
If you change your mind and wish not to Obliterate in order to beat Risk of Rain 2, you can activate the Obelisk a single time and go to its right – Leaving via a newly created Celestial portal to resume your run.
A Moment: Whole (Obliterate with Beads)
There is one more ending currently in Risk of Rain 2, and that is to Obliterate while holding the Lunar Item: Beads of Fealty. The item resembles a map of A Moment: Fractured, and it takes you to a new area – A Moment: Whole. This place is entirely white and only has 1 entity within it. The Twisted Scavenger is a variant of the Scavenger that has 4 presets. If you ping them, each Twisted Scavenger type has a unique name that demonstrates their items and gimmick.
Related Article: The Shrine of Order in Risk of Rain 2
KipKip the Gentle
“Kipkip the Gentle” has The Back-Up as their equipment, a Queen’s Gland, and many healing-themed items. They are probably the easiest to kill if you focus them down. Yet, be careful of the Genesis Loop that will activate every 6 seconds once they are below 25% hp. They will heal twice as much Medkit HP as usual due to their Rejuvenation Rack. Yet, it will take them slightly more time than usual to receive the quadruple-buffed heal due to their Corpsebloom. They are dangerous at low health if you can’t burst them down, as they will consistently heal back the damage you deal to them.
WipWip the Wild
“Wipwip the Wild” is dangerous at all ranges, and their base stats are adjusted so that their Shaped Glass won’t instantly kill you. They do only a little more damage than other Twisted Scavengers. Furthermore, they have slightly more health to compensate for the Shaped Glass downside. They have the Disposable Missile Launcher, Brilliant Behemoth, AtG Missile Mk. 1, Sticky Bomb, Focus Crystal, Will-O-Wisp, and the Backup Magazine. Basically, this Twisted Scavenger is a walking artillery cannon. Getting hit by them will hurt, and they will hit you. It is recommended to stay at midrange so that they cannot burst you down with the increased 60% damage they do at close range.
Twiptwip the Devotee
“Twiptwip the Devotee” is a very strange Scavenger, mainly because it boasts 2 mythic items, and they don’t seem to have an extreme synergy with their items. They can use the Glowing Meteorite several times on low cooldown, and they also have Transcendence which forces their entire health bar to become shields. Their equipment will proc more if they get kills on summons, and their Gasoline will also activate. They slow you on hit with the Chronobauble. They have a 30% crit chance, but their gimmick is very bizarre.
Guragura the Lucky
“Guragura the Lucky” is terrifying, boasting a 45% attack speed buff on their Visions of Heresy primary and a 42% movement speed bonus. They have Shattering Justice, which means you’re basically not going to have any armor after getting hit a few times. This monster of a boss has a 57 Leaf Clover, and all of their other items are proc-chain items that synergize heavily with the fact that they have both Kjaro and Runald’s bands.
There is no particular reason to get the Beads of Fealty ending when you beat Risk of Rain 2 variant aside from 10 lunar coins, which is barely a payout for the difficulty. Although this does count towards Captain’s Wanderlust achievement, it is recommended to loop a few times instead.
Wrapping Up Our Guide on How to Beat Risk of Rain 2
Risk of Rain 2 has come a long way since its original release, and having so many different unlockables makes it worth it to search every nook and cranny of each zone. The Beads of Fealty ending is underwhelming due to having no achievement hidden with it, so it is recommended to use a cleansing pool on the beads instead of allowing yourself to fight an insanely difficult boss for basically no reward. Hopefully, sometime in the future, Hopoo games will expand upon this ending or add a more significant incentive towards doing it.