Shrines are a uniquely impactful way to change the fate of your runs in Risk of Rain 2. A handful of Shrines within the game can shake up each run, like the standalone Shrine of Order in Risk of Rain 2. RNG is what makes roguelikes refreshing while still making every run standalone from one another. Knowing what every Shrine does is integral to your survival or, better, to maximize your luck. Recently Hopoo Games has added a handful of new things in their Survivors of the Void DLC. These new Void items shake up the balancing of the preexisting shrines and will impact your decisions when using the Shrine of Order or other Shrines.
Shrine of Order in Risk of Rain 2
This extremely rare Shrine only spawns in two locations in the entire game. You can find the Shrine of Order in the third stage, Rallypoint Delta, and the final stage, Commencement. Donating one Lunar Coin will activate the Shrine, turning all items of the same rarity into the same item. All items separate into different tiers ranging from Common, Uncommon, Legendary, Boss, Lunar, and Void.
Void items are the only item tier that behaves differently than the rest. When items corrupt, they retain their original rarity like Common or Uncommon but are within the void tier. When using the Shrine of Order, an Uncommon Void item will not mix with a regular Uncommon item. Thus, if you use a Shrine of Order with tons of items, you will have multiple stacks of a single Common item, then a single Void Common item. I think this item tier assessment makes the Shrine of Order much more consistent.
With the DLC, you will walk away with a larger assortment of items than before. One of the best new items in this DLC is the Lysate Cell, which was so good we had to write a guide just for it on its own.
Other Shrines in Risk of Rain 2
Shrine of Chance
The Shrine of Chance is the most common Shrine you will encounter throughout almost every stage in a single run. Using a Shrine of Chance rolls between several options between getting between a nothing to even a Legendary Item. The percentage of each roll is about:
Each continuous use of the Shrine of Chance increases the cost of the next roll by 40% until two items are dropped. Each stage raises the starting price of the Shrine of Chance, making it more useful before or after activating the Teleporter.
Shrine of the Mountain
Taking on the challenge of the mountain doubles the payout as well as the difficulty of the teleporter boss. The Shrine of the mountain only affects the Teleporter event at the end of a stage. In rarer cases can be activated multiple times if there is more than one Shrine on a stage, continuing to increase the payout and difficulty of the bosses. This risk-reward tradeoff is something you also have to consider with the Shrine of Order in Risk of Rain 2.
Based on the current difficulty of the stage, activating one or multiple Shrines of the Mountain can spawn several copies of one boss or even an elite variant of a boss. Only take on this challenge if you are confident enough to take this fight on or want to risk getting extra money faster for the stage.
Shrine of Combat
The Shrine of Combat is the simplest Shrine compared to the rest on this list. Activating it spawns extra monsters and some Elites for extra gold. It’s rather useful early on into the run but grows unnecessarily with the massive number of enemies that frequently spawn in future stages. If you need extra gold quickly, the Shrine of Combat is good to use; otherwise, ignore them.
With Survivors of the Void, Mending Elites can spawn from these shrines, which heal other nearby monsters. It’s a cool, new addition, but not as impactful as the Void changes to the Shrine of Order in Risk of Rain 2.
Shrine of the Woods
There isn’t much to say about the Shrine of the Woods, as it only has one function and purpose. Activating this Shrine will spawn a healing circle like the Bustling Fungus around the Shrine. Starting this effect does increase the AOE; however, the healing does not get stronger with continuous use. It’s best to only use this Shrine in situations where you need a critical amount of healing; otherwise, the Shrine of the Woods is rarely helpful.
Shrine of Blood
Unlike the Shrine of Order in Risk of Rain 2, this Shrine requires proper timing to be worth it, or you can get caught in an unfortunate situation. The Shrine of Blood sacrifices a percentage of your character’s HP to receive gold. The rate of each use is:
- First Use: 50% HP
- Second Use: 75% HP
- Third: 93% HP
Shields count toward the Shrine of Blood as the Shrine takes from your maximum HP, which checks for shields first. If you have the item Tougher Times or its void version, Safer Spaces, both items block the damage from the Shrine of Blood, and you will still receive the gold payout. Be cautious using this Shrine if you have the Commencing Stopwatch or the Power Elixir, for both items will be consumed when you drop below 50% health. Avoid using this Shrine altogether if you are carrying the Fuel Array to unlock REX because dropping under 50% with this item will kill you instantly.
Altar of Gold
Lastly, the Altar of Gold is an expensive and rare shrine that spawns on any stage aside from the first. Purchasing this Shrine will open a Gold Portal after the Teleporter is finished charging. Using the Golden Portal will bring you to the Gilded Coast to fight the optional boss, the Aurelionite. Using this Shrine to defeat the boss is the only way to obtain the Halcyon Seed. The boss item from this area is worth using the Altar of Gold but can be challenging to complete in some runs.
Final Thoughts on How the Shrine of Order Risk of Rain 2 Compares to other Shrines in the Game
The Survivors of the Void DLC has shaken up a lot of encounters and environments within Risk of Rain 2. Most of these Shrines are affected somehow; the Shrine of Combat can spawn Mending Elites and thus increase the difficulty even more when the Shrine of the Mountain is active. Mainly the Shrine of Chance has been affected by the additional loot drops, but the Shrine of Order has more worth using now. Perhaps if you have a challenging run but managed to get a few void items, the Shrine of Order can be somewhat of a savior, more than it used to be.