Squad is a military simulator and tactical first-person shooter game developed by Offworld Industries. It started as a Steam Greenlight project founded through a Kickstarter. Squad recently left early access to have its full release. The game was praised for being innovative in its design to encourage team-based Squad gameplay. Each class in Squad is unique, and each faction’s class has its own set of available weapons. Some can be much better than others, even though the game’s factions are overall balanced.
The game can be similar to ARMA, but more focused on ground combat. Whereas ARMA focuses on massive military operations using every kind of military asset, Squad focuses on more tight gameplay where most of the battle will be on the ground.
Squad can be a very challenging game where teamwork, tactics, discipline, and organization are required to win a match. Squad allows players to create platoons with nine players each.
Overview Of The Class System in Squad
Squad allows players to create platoons with nine players, where each must pick a class depending on the team’s needs. Teams will always have a Squad Leader; next, you have the Riflemans, the brute force of the group. In Squad, players can also be Medics that will be in charge of reviving and healing teammates. These classes and others are fundamental to having a good platoon in Squad
Squad doesn’t allow players to equip and customize their weapons, so guns are attached to classes. This is Squad’s way of balancing each class and preventing one from being overpowered.
The weapons of each Class can vary depending on the faction. In Squad, there are nine factions:
- United States Army
- Russian Ground Forces
- British Army
- Canadian Army
- Insurgents
- Irregular Militia
- Middle Eastern Alliance
- Australian Army
- United States Marine Corps
While Squad is a well-balanced game regarding guns and other weapons, the community prefers certain factions over others for several reasons. Some factions have better weapons, ground vehicles, etc. for particular classes.
The Best Weapon For Each Class in Squad
Squad is a well-balanced game, but between factions, some weapons can have some advantages. For example, the Russian AK is considered one of the most potent assault rifles. The Canadian assault rifle has an incredible rate of fire.
Remember that many of these guns might not meet everyone’s personal preference, yet they are reliable and reasonable overall. We based this list on the type of combat players should be engaging with each class. This is because Squad is a very team-oriented game where each player fills a specific role and isn’t meant to be a generalist.
Best Squad Leader Weapon (United States Army – M4A1 Assault Rifle)
This US Carbine is an Automatic Variant of the M4 and is our top pick for the best Squad leader primary gun. This compact rifle has one of the best handling stats in the game, making it highly effective in close and medium-range combat. Even tho the US Army M4A1 is meant for medium-range action, this rifle can hold its ground in long-range combat, too, especially if the player picks the scoped variant.
Weapon Details
- Factions: United States Army
- Capacity: 30+1 Rounds
- Caliber: 5.56×45 NATO
- Rate of Fire: 850 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- M150 Telescopic Sight (4x Magnification)
- 7 Magazines
- Vertical Grip
- Tracer Rounds
Top Medic Rifle (Insurgents – SKS)
The SKS is a conventional self-loading rifle with long-range capabilities due to its high muzzle velocity and caliber of 7.62x39mm. This characteristic makes the Insurgents’ medic class wholly overpowered and the best medic class in the game. This rifle is powerful, especially with the PU scope, allowing medics to engage in combat at any range. For this reason, we’ve nominated the SKS as the best medic weapon in Squad.
Weapon Details
- Factions: Insurgents and Irregular Militia
- Capacity: 10+1 Rounds
- Caliber: 7.62x39mm
- Fire Mode: Semi-Automatic
Weapon Class Attachments
- PU Scope (3.5x Magnification)
- 12 Clips
Crewman/Pilot (United States Marine Corps – M4 Assault Rifle)
The base M4, like in almost any other video game, is the jack of all trades, and it’s no exception for the Crewman Class. Even though a Crewman is not expected to engage in gunfights very often, the M4 is one of the best primary weapon options for this Squad class due to its high accuracy and handling.
Weapon Details
- Factions: Irregular Militia, United States Army, United States Marine Corps
- Capacity: 30+1 Rounds
- Caliber: 5.56×45 NATO
- Rate of Fire: 850 RPM
- Fire Mode: Semi-Automatic and 3-Round Burst
Weapon Class Attachments
- Iron Sights (Ranging 100-600 Meters)
- 2 Magazines
Rifleman (Australian Defence Force – EF88 Assault Rifle)
The US Army Rifleman’s automatic M4 is currently considered the most powerful assault rifle in the Squad. This weapon has excellent accuracy and handling and can be used entirely in automatic mode. This gun comes as close as we can find to being a jack-of-all-trades weapon in Squad. You can use it at long-range, medium-range, and in many cases, even at short-range.
Weapon Details
- Factions: Australian Defense Force
- Capacity: 30+1 Rounds
- Caliber: 5.56×45 NATO
- Rate of Fire: 750 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- Specter Scope (Zoom 1-4x Magnification)
- Grippod
Sapper (Insurgents – PPSh-41)
There is no match for this soviet-era sub-machine gun as it will melt groups of enemies at very close range due to its high rate of fire. Another Class of the Insurgents, the Raider, can carry this gun with four magazines and two drum mags, making this weapon even more potent in close-range combat.
Weapon Details
- Factions: Insurgents
- Capacity: 35 Rounds
- Caliber: 7.62x25mm Tokarev
- Rate of Fire: 1000 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Automatic Rifleman (United States Marine Corps – M27 IAR)
The USMC’s M27 IAR is our top weapon pick for the automatic rifleman class in Squad. We really appreciate its stability and power when placed properly. Of course, it has low accuracy when traveling. However, when emplaced, it’s a powerful force multiplier for your team.
Weapon Details
- Factions: United States Marine Corps
- Capacity: 30 + 1 Rounds
- Caliber: 5.56x45mm NATO
- Rate of Fire: 850 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- SDO Scope
Grenadier Class’ Best Squad Weapon (Russian Ground Forces – AK-74M)
The AK-74M might not have the best handling compared to other guns in Squad, yet it packs a punch. Furthermore, players using it require fewer bullets to be taken down. This Russian grenade launcher is one of the most effective weapons in Squad.
Weapon Details
- Factions: Russian Ground Forces
- Capacity: 30 + 1 Rounds
- Caliber: 5.45x39mm
- Rate of Fire: 650 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- Telescopic Sight (2.8x Magnification)
- GP-25 Under Barrel Grenade Launcher
Light Anti-Tank (British Army – L85A2)
Before the LDS scope was added, British Classes were stuck with the SUSAT scope, considered one of the worst scopes in the game. After the addition of the LDS scope, this weapon became one of the favorites in the game. Thanks to its power and sights, it is a potent rifle for LAT.
Weapon Details
- Factions: British Army
- Capacity: 30 + 1 Rounds
- Caliber: 5.46x45mm
- Rate of Fire: 650 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- LDS Sight (4x Magnification)
Marksman’s Best Squad Weapon (United States Army – M110 SASS)
This semi-automatic DMR can be very accurate and lethal thanks to its bipod. When deployed with the bipod, this Squad marksman’s weapon drastically increases its long-range accuracy. Moreover, the gun’s 20-round magazine allows players to fire follow-on shots at a quick pace.
Weapon Details
- Factions: United States Army
- Capacity: 20 Rounds
- Caliber: 7.62x51mm NATO
- Fire Mode: Semi-Automatic
Weapon Class Attachments
- Optic Sight (6x Magnification)
- Bipod
Top Sniper Rifle in Squad (Canadian Army – C14 Timberwolf)
When a match starts in Squad and the Canadian Army is one of the two factions, everybody rushes to get the Sniper class just to use this sniper rifle. The C14 Timberwolf is a beauty of a weapon thanks to its high caliber, making it the most deadly gun at long range in the Squad.
Weapon Details
- Factions: Canadian Army
- Capacity: 5 Rounds
- Caliber: .338 Lapua Magnum
- Fire Mode: Bolt-Action
Weapon Class Attachments
- Schmidt & Bender 5-25×56 PMII/LP Riflescope
- Bipod
Machine Gunner (Middle Eastern Alliance – MG3)
Whoever played a WW2 video game knows the capabilities of this powerful machine gun. The MG3 is scary to fight against as it has a ridiculous rate of fire that will destroy anything in its path allowing players to hold choke points and zones with high effectiveness. The caliber and accuracy of this machine gun (Once placed on a bipod) make it the best option for an MG in Squad.
Weapon Details
- Factions: Middle Eastern Alliance
- Capacity: 120 round
- Caliber: 7.62x51mm NATO Red Tracer Rounds
- Rate of Fire: 110 Rounds per Minute
- Fire Mode: Fully Automatic
Weapon Class Attachments
- Bipod
Heavy Anti-Tank (Russian Ground Forces – AK-74M)
Heavy Anti-Tank Forces must be ready to engage in heavy fire because they are the ones that take care of the heavy enemy cavalry. The AK-74M won’t let them down, making them one of the strongest soldiers in Squad.
Weapon Details
- Factions: Russian Ground Forces
- Capacity: 30 + 1 Rounds
- Caliber: 5.45x39mm
- Rate of Fire: 650 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- Telescopic Sight (2.8x Magnification)
The Best Combat Engineer Weapon in Squad Game (Canadian C7A2)
The C7A2 is a variant of the AR-15, and it’s an excellent option for engineers who constantly need to get behind enemy lines and out quickly. This Assault Rifle has an outstanding rate of fire. This allows players wielding this top Squad weapon to be more effective at close range.
Weapon Details
- Factions: Canadian Army
- Capacity: 30 Rounds
- Caliber: 5.46x45mm NATO
- Rate of Fire: 850 RPM
- Fire Mode: Semi-Automatic and Fully Automatic
Weapon Class Attachments
- C79A2 ELCAN Scope (3.4x Magnification)
Final Words About Our List of the Best Weapons for Each Class in Squad
Hopefully, this article can help new players find out what variant of each class will be better for them. Remember that in this game, weapon skill won’t win matches but teamwork mixed with good tactics.
We will be bringing you a lot more Squad game content in the near future. Until then, you may want to check out the best weapons in Insurgency Sandstorm, a related tactical shooter that is also great fun!
Good Luck, Soldier!